Xqerl – Erlang XQuery 3.1 Processor
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Show HN: a Rust ray tracer that runs on any GPU – even in the browser
Show HN: a Rust ray tracer that runs on any GPU – even in the browser I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch.<p>The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be deployed easily as a free web demo using GitHub Pages<p>The project is far from perfect, but it’s been a fun way to dig deeper into graphics programming and learn more about Rust’s ecosystem. I’m also planning to experiment with Rust for some ML projects next.<p>GitHub: <a href="https://github.com/tchauffi/rust-rasterizer" rel="nofollow">https://github.com/tchauffi/rust-rasterizer</a> Web demo (desktop browsers): <a href="https://tchauffi.github.io/rust-rasterizer/" rel="nofollow">https://tchauffi.github.io/rust-rasterizer/</a><p>Would love feedback from anyone who’s built similar projects or has experience with wgpu or ray tracing in Rust.
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OpenZL: An open source format-aware compression framework
OpenZL: An open source format-aware compression framework <a href="https://github.com/facebook/openzl" rel="nofollow">https://github.com/facebook/openzl</a><p><a href="https://arxiv.org/abs/2510.03203" rel="nofollow">https://arxiv.org/abs/2510.03203</a><p><a href="https://openzl.org/" rel="nofollow">https://openzl.org/</a>
Docker for Developers: Essential Commands in One Cheatsheet
Docker for Developers: Essential Commands in One Cheatsheet
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