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July 27, 2026 at 04:41 PM

opengeos/GeoLibre

GitHub Trending

A lightweight, cloud-native GIS platform for visualizing, exploring, and analyzing geospatial data. It runs in the web browser, on the desktop, on mobile, and inside Jupyter notebooks.

Found: July 27, 2026 ID: 6362

Exercise works for depression. So why isn't it treated like real medicine?

Found: July 27, 2026 ID: 6367

Bytecode-to-Source Mapping

Hacker News (score: 13)

Bytecode-to-Source Mapping

Found: July 27, 2026 ID: 6365

Show HN: FeyNoBg – Automatic background removal model and training library Hey HN, I’m Shreyash from Feyn. We help companies build custom models from their data.<p>Today, we’re releasing FeyNoBg, an automatic background removal model. Alongside it, we&#x27;re open-sourcing NoBg, the Python library we built to train and run it.<p>Try the model here: <a href="https:&#x2F;&#x2F;huggingface.co&#x2F;spaces&#x2F;feyninc&#x2F;feynobg" rel="nofollow">https:&#x2F;&#x2F;huggingface.co&#x2F;spaces&#x2F;feyninc&#x2F;feynobg</a>. Check out the library here: <a href="https:&#x2F;&#x2F;github.com&#x2F;feyninc&#x2F;nobg" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;feyninc&#x2F;nobg</a><p>Some sample outputs:<p>(1) Soccer Freekick: <a href="https:&#x2F;&#x2F;drive.google.com&#x2F;file&#x2F;d&#x2F;1MZkAGLwbhNVOZ0Oi7XvpCfSEu9QPCbwj&#x2F;view?usp=sharing" rel="nofollow">https:&#x2F;&#x2F;drive.google.com&#x2F;file&#x2F;d&#x2F;1MZkAGLwbhNVOZ0Oi7XvpCfSEu9Q...</a><p>(2) Hair in wind: <a href="https:&#x2F;&#x2F;drive.google.com&#x2F;file&#x2F;d&#x2F;1Odc2m0XMVH9uZtvI_KjaRbXzhLLdGK8Z&#x2F;view?usp=sharing" rel="nofollow">https:&#x2F;&#x2F;drive.google.com&#x2F;file&#x2F;d&#x2F;1Odc2m0XMVH9uZtvI_KjaRbXzhLL...</a><p>(3) Bicycle with visible spokes: <a href="https:&#x2F;&#x2F;drive.google.com&#x2F;file&#x2F;d&#x2F;1h99ahjfrtS1MFQJJgiKE2fuM3HZyQ-QJ&#x2F;view?usp=sharing" rel="nofollow">https:&#x2F;&#x2F;drive.google.com&#x2F;file&#x2F;d&#x2F;1h99ahjfrtS1MFQJJgiKE2fuM3HZ...</a><p>(4) Live Demo video: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;b1heHPvY8BM" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;b1heHPvY8BM</a><p>Background removal separates an image&#x27;s subject from its surrounding. We&#x27;ve all tried it at some point. Often it is to reuse the subject in a different artifact. Nowadays, it is common to make chat stickers out of it. It is one of the most common but under-appreciated uses of AI. It is also surprisingly complex. Models can be easily confused by camouflage, motion blur, or fine structures like hair.<p>The task requires two skills. First, a model has to identify the foreground. Second, it has to trace the foreground’s boundary and estimate an opacity value for each pixel. Generally, these skills are taught with different datasets. That creates a failure point. A poor training mix can improve one skill at the expense of the other. We saw this in our controlled evaluation. A training run with just the MaskFactory dataset improved on the CAMO benchmark but regressed on DIS5K.<p>For FeyNoBg, we took an interpretability-first approach to training. We first studied how BiRefNet’s stages contribute to finding the foreground and reconstructing its boundary. We discovered that the third stage of it&#x27;s feature extractor holds a lot of information. Both localization and boundary reconstruction depend heavily on the feature map produced here.<p>This led us to expand this stage from 18 to 24 blocks while preserving the pre-trained weights. We then trained FeyNoBg on 26.1K diverse examples assembled from 10 datasets. The goal was to improve foreground identification and boundary precision without sacrificing either one.<p>Across eight benchmarks, FeyNoBg achieves the best published score on four and comes within 2% of the leader on the rest.<p>Building FeyNoBg also exposed a tooling problem. Image matting models are usually released as isolated repositories with incompatible preprocessing, training, and evaluation code. We built NoBg to solve this. NoBg puts these workflows behind one Python interface. It supports BiRefNet today, with more architectures coming. We hope you build something exciting with it!<p>Happy to answer any questions!

Found: July 27, 2026 ID: 6364

MAI-Cyber-1-Flash inside MDASH

Hacker News (score: 179)

MAI-Cyber-1-Flash inside MDASH

Found: July 27, 2026 ID: 6363

Show HN: Infrawrench – A tool to manage cloud and svcs with workflows and chat

Found: July 27, 2026 ID: 6366

Work out daily? OK, but how socially fit are you? (2023)

Found: July 27, 2026 ID: 6360

ocornut/imgui

GitHub Trending

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Found: July 27, 2026 ID: 6346

apache/cassandra

GitHub Trending

Open source transactional distributed database. Linear scalability and proven fault-tolerance on commodity hardware or cloud infrastructure without compromising performance.

Found: July 27, 2026 ID: 6345

小红书笔记 | 评论爬虫、抖音视频 | 评论爬虫、快手视频 | 评论爬虫、B 站视频 | 评论爬虫、微博帖子 | 评论爬虫、百度贴吧帖子 | 百度贴吧评论回复爬虫 | 知乎问答文章|评论爬虫

Found: July 27, 2026 ID: 6344

Google Chrome Arrives on ARM64 Linux, Widevine DRM Included

Found: July 27, 2026 ID: 6359

Show HN: Dozenal – A Game of Spatial Arithmetic Hello HN! We&#x27;re Rory and Chris, and we&#x27;ve made a game called Dozenal[0], a grid-based number puzzle game where the objective is to use all the tiles on the board to create totals of 12 (hence the name).<p>We think the mechanic is quite unique, although keen to hear if people know of similar games! You essentially drag tiles across the board, and the distance between two numbers decides the arithmetic operation when they connect to each other: zero spaces is addition, one space is subtraction, two spaces is multiplication: e.g.<p>5 → 4 = 9<p>5 → _ → 4 = 1<p>5 → _ → _ → 4 = 20<p>We&#x27;ve spent the past month getting people to test the game. The two biggest points of feedback are: 1. People generally find the learning curve a little too steep -- we are open to any feedback on how to make the rules clearer or easier -- but we&#x27;ve found that almost everyone that sticks with it for more than a couple of days can solve the puzzles. 2. People find that &quot;mixing&quot; arithmetic is confusing -- you can combine up to two arithmetic operations (e.g. addition and multiplication) in a single chain to reach a &quot;12 total&quot;, but there&#x27;s a catch in that you can only do this for one move.<p>We release a new puzzle every day (all of them are set by Chris), and our aim is to make something that people enjoy coming back to and that strikes the right balance between a time-killer and a bit of a challenge.<p>A bit of backstory: Chris and I came up with the idea over a decade ago while we were students. We were always tinkering with prototypes but never released anything. AI coding assistants made it a lot easier to work on the game in the past couple of months (it&#x27;s a mixture of human and AI development, not fully vibe-coded).<p>Give it a try and let us know what you think!<p>[0] - <a href="https:&#x2F;&#x2F;dozenal.game" rel="nofollow">https:&#x2F;&#x2F;dozenal.game</a>

Found: July 27, 2026 ID: 6352

If digital computers are conscious, they are conscious at the hardware level

Found: July 27, 2026 ID: 6347

Removing React.js from the codebase and adapting Htmx for UI interactivity (2023)

Found: July 27, 2026 ID: 6357

Show HN: A browser-based vector animation engine rendering animated objects Hi HN,<p>I&#x27;ve been working on ThorVG, an open-source vector graphics engine. It started as a lightweight SVG renderer and has gradually evolved into a rendering engine supporting SVG, Lottie, and modern GPU backends.<p>This demo showcases the latest ThorVG 1.1 running entirely in the browser.<p>Try it here: <a href="https:&#x2F;&#x2F;thorvg-janitor.vercel.app" rel="nofollow">https:&#x2F;&#x2F;thorvg-janitor.vercel.app</a><p>ThorVG v1.1: <a href="https:&#x2F;&#x2F;www.thorvg.org&#x2F;post&#x2F;thorvg-v1-1-rising-the-standard" rel="nofollow">https:&#x2F;&#x2F;www.thorvg.org&#x2F;post&#x2F;thorvg-v1-1-rising-the-standard</a>

Found: July 27, 2026 ID: 6355

Show HN: Comparing stock returns after cyber incidents

Found: July 27, 2026 ID: 6356

Could a Neuroscientist Understand a Microprocessor?(2017)

Found: July 27, 2026 ID: 6361

Show HN: Watch 14-Byte AI "brains" attempt to solve a 2D maze (Its hard) Hey HackerNews,<p>I built this project over the last few weeks as a palette cleanser from a failed game launch.<p>I wanted to learn a bit about AI&#x2F;Neural-Networks and naively thought I could build a tiny maze-solving AI in a weekend with a 100% solve rate.<p>Well - I couldn&#x27;t, but I got pretty close. 14 Bytes total model size, and a 96.5% solve rate on unseen mazes. Trained across 46 phases experimenting with different ideas to improve the model (better performance, smaller size).<p>Its quite fun to watch the model attempt to solve the maze, when they fail its usually due to getting stuck in a loop. The models have no access to coordinates, map-data, or external memory scratches - they must navigate using only immediate local neighbourhood observations.<p>There is a model dropdown and you can see how the model has progressed over each phase, constantly getting smaller and increasing its solve rate. Total trained models number in the thousands - I just expose the winning models from each phase.<p>Overall a fun experiment, with much implementation help from AI agents to scaffold and implement the code (I&#x27;m a lazy software dev).

Found: July 27, 2026 ID: 6353

Show HN: Descript wanted $24/mo, I built an open-source alternative in a weekend Descript costs $24&#x2F;mo, so I built this over a single weekend with Fable!<p>Introducing Rescript: edit videos by simply editing the transcript text. Drop in a video and it is transcribed locally with per-word timestamps and speaker labels. Delete words in the transcript and the corresponding clip is cut from the video.<p>Runs fully in the browser: Local, free, offline and open source.<p>→ Github <a href="https:&#x2F;&#x2F;github.com&#x2F;wassgha&#x2F;rescript" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;wassgha&#x2F;rescript</a><p>→ App <a href="https:&#x2F;&#x2F;wassgha.github.io&#x2F;rescript" rel="nofollow">https:&#x2F;&#x2F;wassgha.github.io&#x2F;rescript</a>

Found: July 27, 2026 ID: 6354

Show HN: Watch random code typed out on an MS-DOS IDE As a software dev, I really enjoy having live coding videos playing in the background while I work. But it&#x27;s surprisingly difficult to find hour+ long videos of coding without commentary on Youtube.<p>What I really wanted was an infinite coding video, so I built one. Pick your IDE&#x2F;monitor&#x2F;ambience of choice, hit the Screensaver button, put it on a second monitor or TV, and enjoy infinite coding ASMR.

Found: July 27, 2026 ID: 6351
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