🛠️ Hacker News Tools
Showing 2521–2540 of 4466 tools from Hacker News
Last Updated
July 29, 2026 at 08:39 AM
CLI RSS/Atom feed reader inspired by Taskwarrior, synced using Git
Hacker News (score: 52)[CLI Tool] CLI RSS/Atom feed reader inspired by Taskwarrior, synced using Git
If It Quacks Like a Package Manager
Hacker News (score: 43)[Package Manager] If It Quacks Like a Package Manager
PeppyOS: A simpler alternative to ROS 2 (now with containers support)
Hacker News (score: 48)[Other] PeppyOS: A simpler alternative to ROS 2 (now with containers support)
Julia Snail – An Emacs Development Environment for Julia Like Clojure's Cider
Hacker News (score: 53)[IDE/Editor] Julia Snail – An Emacs Development Environment for Julia Like Clojure's Cider
Invoker Commands API
Hacker News (score: 46)[Other] Invoker Commands API
SWE-CI: Evaluating Agent Capabilities in Maintaining Codebases via CI
Hacker News (score: 59)[Other] SWE-CI: Evaluating Agent Capabilities in Maintaining Codebases via CI
Sem – Semantic version control. Entity-level diffs on top of Git
Hacker News (score: 29)[Other] Sem – Semantic version control. Entity-level diffs on top of Git
MonoGame: A .NET framework for making cross-platform games
Hacker News (score: 95)[Other] MonoGame: A .NET framework for making cross-platform games
A New Version of Our Oracle Solaris Environment for Developers
Hacker News (score: 25)[Other] A New Version of Our Oracle Solaris Environment for Developers
A Decade of Docker Containers
Hacker News (score: 135)[Other] A Decade of Docker Containers
Show HN: OpenGraviton – Run 500B+ parameter models on a consumer Mac Mini
Show HN (score: 5)[Other] Show HN: OpenGraviton – Run 500B+ parameter models on a consumer Mac Mini Hi HN,<p>I built OpenGraviton, an open-source AI inference engine designed to push the limits of running extremely large models on consumer hardware.<p>The system combines several techniques to drastically reduce memory and compute requirements:<p>• 1.58-bit ternary quantization ({-1, 0, +1}) for ~10x compression • dynamic sparsity with Top-K pruning and MoE routing • mmap-based layer streaming to load weights directly from NVMe SSDs • speculative decoding to improve generation throughput<p>These allow models far larger than system RAM to run locally.<p>In early benchmarks, OpenGraviton reduced TinyLlama-1.1B from ~2.05GB (FP16) to ~0.24GB using ternary quantization. Synthetic stress tests at the 140B scale show that models which would normally require ~280GB FP16 can fit within ~35GB when packed with the ternary format.<p>The project is optimized for Apple Silicon and currently uses custom Metal + C++ tensor unpacking.<p>Benchmarks, architecture, and details: <a href="https://opengraviton.github.io" rel="nofollow">https://opengraviton.github.io</a><p>GitHub: <a href="https://github.com/opengraviton" rel="nofollow">https://github.com/opengraviton</a>
Show HN: Bulk Image Generator – Create AI variations and remove bg in batch
Show HN (score: 5)[Other] Show HN: Bulk Image Generator – Create AI variations and remove bg in batch Hello HN,<p>I built Bulk Image Generator because I was frustrated with how slow it is to iterate on visual assets. Tools like Midjourney are great for single images, but when you need 50+ variations of a product shot or a game asset based on a specific reference, the manual process is a pain.<p>What it does:<p>Upload one reference image and generate 100+ AI variations while maintaining style/structure.<p>Batch background removal (because once you generate 100 images, you usually need to clean them up).<p>Fast bulk download.<p>Why I’m sharing it here: I’m looking for feedback on the consistency of the output. I also want to know if there are specific "batch" workflows in your design or dev process that are still too manual.<p>I’ll be around to answer any questions about the implementation or future roadmap!
Claude Code deletes developers' production setup, including database
Hacker News (score: 12)Claude Code deletes developers' production setup, including database
Show HN: Reviving a 20-year-old puzzle game Chromatron with Ghidra and AI
Hacker News (score: 18)[Other] Show HN: Reviving a 20-year-old puzzle game Chromatron with Ghidra and AI Play: <a href="https://p.migdal.pl/chromatron-oxide/" rel="nofollow">https://p.migdal.pl/chromatron-oxide/</a> Repo: <a href="https://github.com/stared/chromatron-oxide/" rel="nofollow">https://github.com/stared/chromatron-oxide/</a> (educational purpose only) The original: <a href="https://www.silverspaceship.com/chromatron/" rel="nofollow">https://www.silverspaceship.com/chromatron/</a><p>Full story in the blog post.
Show HN: µJS, a 5KB alternative to Htmx and Turbo with zero dependencies
Hacker News (score: 13)Show HN: µJS, a 5KB alternative to Htmx and Turbo with zero dependencies I built µJS because I wanted AJAX navigation without the verbosity of HTMX or the overhead of Turbo.<p>It intercepts links and form submissions, fetches pages via AJAX, and swaps fragments of the DOM. Single <script> tag, one call to `mu.init()`. No build step, no dependencies.<p>Key features: patch mode (update multiple fragments in one request), SSE support, DOM morphing via idiomorph, View Transitions, prefetch on hover, polling, and full HTTP verb support on any element.<p>At ~5KB gzipped, it's smaller than HTMX (16KB) and Turbo (25KB), and works with any backend: PHP, Python, Go, Ruby, whatever.<p>Playground: <a href="https://mujs.org/playground" rel="nofollow">https://mujs.org/playground</a><p>Comparison with HTMX and Turbo: <a href="https://mujs.org/comparison" rel="nofollow">https://mujs.org/comparison</a><p>About the project creation, why and when: <a href="https://mujs.org/about" rel="nofollow">https://mujs.org/about</a><p>GitHub: <a href="https://github.com/Digicreon/muJS" rel="nofollow">https://github.com/Digicreon/muJS</a><p>Happy to discuss the project.
Show HN: Git-lanes – Parallel isolation for AI coding agents using Git worktrees
Show HN: OculOS – Any desktop app as a JSON API via OS accessibility tree
Show HN (score: 6)Show HN: OculOS – Any desktop app as a JSON API via OS accessibility tree Single Rust binary (~3 MB) that reads the OS accessibility tree and gives every UI element a REST endpoint. Click buttons, type text, toggle checkboxes — all via JSON. Works as an MCP server too, so Claude/Cursor/Windsurf can control any desktop app out of the box.<p>Windows + Linux + macOS. MIT licensed.
Show HN: Kula – Lightweight, self-contained Linux server monitoring tool
Hacker News (score: 39)[Monitoring/Observability] Show HN: Kula – Lightweight, self-contained Linux server monitoring tool Zero dependencies. No external databases. Single binary. Just deploy and go. I needed something that would allow for real-time monitoring, and installation is as simple as dropping a single file and running it. That's exactly what Kula is. Kula is the Polish word for "ball," as in "crystal ball." The project is in constant development, but I'm already using it on multiple servers in production. It still has some rough edges and needs to mature, but I wanted to share it with the world now—perhaps someone else will find it useful and be willing to help me develop it by testing or providing feedback. Cheers! Github: <a href="https://github.com/c0m4r/kula" rel="nofollow">https://github.com/c0m4r/kula</a>
Show HN: The Roman Industrial Revolution that could have been (Vol 2)
Hacker News (score: 11)Show HN: The Roman Industrial Revolution that could have been (Vol 2) A few months ago I shared the first issue of The Lydian Stone Series here:<p><a href="https://news.ycombinator.com/item?id=44253083">https://news.ycombinator.com/item?id=44253083</a><p>It's an alternate-history comic about an archaeology student in modern Pompeii who discovers a slate that lets him exchange short messages with a Roman slave a week before the eruption of Vesuvius.<p>The premise is simple: what happens if someone in the Roman world suddenly gains access to modern scientific knowledge, but still has to build everything using the materials and tools available in 79 AD?<p>Volume 2 (The Engine of Empire) explores the second-order effects of that idea.<p>About the process: I write the story, research, structure, and dialogue. The narrative is planned first (acts → scenes → pages → panels). Once a panel is defined, I write a detailed visual description (camera angle, posture, lighting, environment, etc.).<p>LLMs help turn those descriptions into prompts, and image models generate sketches. I usually generate many variations and manually select or combine the ones that best match the panel.<p>The bulk of the work is in the narrative design, historical research, and building a plausible technological path the Romans could realistically follow. The AI mostly acts as a sketching assistant.<p>I'd love feedback on the story direction, pacing, and whether the industrial shift feels believable.
Show HN: I open-sourced my Steam game, 100% written in Lua, engine is also open
Hacker News (score: 31)Show HN: I open-sourced my Steam game, 100% written in Lua, engine is also open Homebrew engine <a href="https://github.com/willtobyte/carimbo" rel="nofollow">https://github.com/willtobyte/carimbo</a>