🛠️ All DevTools
Showing 601–620 of 4277 tools
Last Updated
April 23, 2026 at 12:00 AM
MonoGame: A .NET framework for making cross-platform games
Hacker News (score: 95)[Other] MonoGame: A .NET framework for making cross-platform games
A New Version of Our Oracle Solaris Environment for Developers
Hacker News (score: 25)[Other] A New Version of Our Oracle Solaris Environment for Developers
A Decade of Docker Containers
Hacker News (score: 135)[Other] A Decade of Docker Containers
Show HN: OpenGraviton – Run 500B+ parameter models on a consumer Mac Mini
Show HN (score: 5)[Other] Show HN: OpenGraviton – Run 500B+ parameter models on a consumer Mac Mini Hi HN,<p>I built OpenGraviton, an open-source AI inference engine designed to push the limits of running extremely large models on consumer hardware.<p>The system combines several techniques to drastically reduce memory and compute requirements:<p>• 1.58-bit ternary quantization ({-1, 0, +1}) for ~10x compression • dynamic sparsity with Top-K pruning and MoE routing • mmap-based layer streaming to load weights directly from NVMe SSDs • speculative decoding to improve generation throughput<p>These allow models far larger than system RAM to run locally.<p>In early benchmarks, OpenGraviton reduced TinyLlama-1.1B from ~2.05GB (FP16) to ~0.24GB using ternary quantization. Synthetic stress tests at the 140B scale show that models which would normally require ~280GB FP16 can fit within ~35GB when packed with the ternary format.<p>The project is optimized for Apple Silicon and currently uses custom Metal + C++ tensor unpacking.<p>Benchmarks, architecture, and details: <a href="https://opengraviton.github.io" rel="nofollow">https://opengraviton.github.io</a><p>GitHub: <a href="https://github.com/opengraviton" rel="nofollow">https://github.com/opengraviton</a>
agentjido/jido
GitHub Trending🤖 Autonomous agent framework for Elixir. Built for distributed, autonomous behavior and dynamic workflows.
Show HN: Bulk Image Generator – Create AI variations and remove bg in batch
Show HN (score: 5)[Other] Show HN: Bulk Image Generator – Create AI variations and remove bg in batch Hello HN,<p>I built Bulk Image Generator because I was frustrated with how slow it is to iterate on visual assets. Tools like Midjourney are great for single images, but when you need 50+ variations of a product shot or a game asset based on a specific reference, the manual process is a pain.<p>What it does:<p>Upload one reference image and generate 100+ AI variations while maintaining style/structure.<p>Batch background removal (because once you generate 100 images, you usually need to clean them up).<p>Fast bulk download.<p>Why I’m sharing it here: I’m looking for feedback on the consistency of the output. I also want to know if there are specific "batch" workflows in your design or dev process that are still too manual.<p>I’ll be around to answer any questions about the implementation or future roadmap!
Claude Code deletes developers' production setup, including database
Hacker News (score: 12)Claude Code deletes developers' production setup, including database
Show HN: Reviving a 20-year-old puzzle game Chromatron with Ghidra and AI
Hacker News (score: 18)[Other] Show HN: Reviving a 20-year-old puzzle game Chromatron with Ghidra and AI Play: <a href="https://p.migdal.pl/chromatron-oxide/" rel="nofollow">https://p.migdal.pl/chromatron-oxide/</a> Repo: <a href="https://github.com/stared/chromatron-oxide/" rel="nofollow">https://github.com/stared/chromatron-oxide/</a> (educational purpose only) The original: <a href="https://www.silverspaceship.com/chromatron/" rel="nofollow">https://www.silverspaceship.com/chromatron/</a><p>Full story in the blog post.
Show HN: µJS, a 5KB alternative to Htmx and Turbo with zero dependencies
Hacker News (score: 13)Show HN: µJS, a 5KB alternative to Htmx and Turbo with zero dependencies I built µJS because I wanted AJAX navigation without the verbosity of HTMX or the overhead of Turbo.<p>It intercepts links and form submissions, fetches pages via AJAX, and swaps fragments of the DOM. Single <script> tag, one call to `mu.init()`. No build step, no dependencies.<p>Key features: patch mode (update multiple fragments in one request), SSE support, DOM morphing via idiomorph, View Transitions, prefetch on hover, polling, and full HTTP verb support on any element.<p>At ~5KB gzipped, it's smaller than HTMX (16KB) and Turbo (25KB), and works with any backend: PHP, Python, Go, Ruby, whatever.<p>Playground: <a href="https://mujs.org/playground" rel="nofollow">https://mujs.org/playground</a><p>Comparison with HTMX and Turbo: <a href="https://mujs.org/comparison" rel="nofollow">https://mujs.org/comparison</a><p>About the project creation, why and when: <a href="https://mujs.org/about" rel="nofollow">https://mujs.org/about</a><p>GitHub: <a href="https://github.com/Digicreon/muJS" rel="nofollow">https://github.com/Digicreon/muJS</a><p>Happy to discuss the project.
Show HN: Git-lanes – Parallel isolation for AI coding agents using Git worktrees
Show HN: OculOS – Any desktop app as a JSON API via OS accessibility tree
Show HN (score: 6)Show HN: OculOS – Any desktop app as a JSON API via OS accessibility tree Single Rust binary (~3 MB) that reads the OS accessibility tree and gives every UI element a REST endpoint. Click buttons, type text, toggle checkboxes — all via JSON. Works as an MCP server too, so Claude/Cursor/Windsurf can control any desktop app out of the box.<p>Windows + Linux + macOS. MIT licensed.
Show HN: Kula – Lightweight, self-contained Linux server monitoring tool
Hacker News (score: 39)[Monitoring/Observability] Show HN: Kula – Lightweight, self-contained Linux server monitoring tool Zero dependencies. No external databases. Single binary. Just deploy and go. I needed something that would allow for real-time monitoring, and installation is as simple as dropping a single file and running it. That's exactly what Kula is. Kula is the Polish word for "ball," as in "crystal ball." The project is in constant development, but I'm already using it on multiple servers in production. It still has some rough edges and needs to mature, but I wanted to share it with the world now—perhaps someone else will find it useful and be willing to help me develop it by testing or providing feedback. Cheers! Github: <a href="https://github.com/c0m4r/kula" rel="nofollow">https://github.com/c0m4r/kula</a>
Show HN: The Roman Industrial Revolution that could have been (Vol 2)
Hacker News (score: 11)Show HN: The Roman Industrial Revolution that could have been (Vol 2) A few months ago I shared the first issue of The Lydian Stone Series here:<p><a href="https://news.ycombinator.com/item?id=44253083">https://news.ycombinator.com/item?id=44253083</a><p>It's an alternate-history comic about an archaeology student in modern Pompeii who discovers a slate that lets him exchange short messages with a Roman slave a week before the eruption of Vesuvius.<p>The premise is simple: what happens if someone in the Roman world suddenly gains access to modern scientific knowledge, but still has to build everything using the materials and tools available in 79 AD?<p>Volume 2 (The Engine of Empire) explores the second-order effects of that idea.<p>About the process: I write the story, research, structure, and dialogue. The narrative is planned first (acts → scenes → pages → panels). Once a panel is defined, I write a detailed visual description (camera angle, posture, lighting, environment, etc.).<p>LLMs help turn those descriptions into prompts, and image models generate sketches. I usually generate many variations and manually select or combine the ones that best match the panel.<p>The bulk of the work is in the narrative design, historical research, and building a plausible technological path the Romans could realistically follow. The AI mostly acts as a sketching assistant.<p>I'd love feedback on the story direction, pacing, and whether the industrial shift feels believable.
Show HN: I open-sourced my Steam game, 100% written in Lua, engine is also open
Hacker News (score: 31)Show HN: I open-sourced my Steam game, 100% written in Lua, engine is also open Homebrew engine <a href="https://github.com/willtobyte/carimbo" rel="nofollow">https://github.com/willtobyte/carimbo</a>
Utah's online porn tax proposal poses a major threat to civil liberties
Hacker News (score: 14)[Other] Utah's online porn tax proposal poses a major threat to civil liberties
Show HN: Graph-Oriented Generation – Beating RAG for Codebases by 89%
Show HN (score: 7)[Other] Show HN: Graph-Oriented Generation – Beating RAG for Codebases by 89% LLMs are better at being the "mouth" than the "brain" and I can prove it mathematically. I built a deterministic graph engine that offloads reasoning from the LLM. It reduces token usage by 89% and makes a tiny 0.8B model trace enterprise execution paths flawlessly. Here is the white paper and the reproducible benchmark.
Show HN: Go-TUI – A framework for building declarative terminal UIs in Go
Show HN (score: 5)[Other] Show HN: Go-TUI – A framework for building declarative terminal UIs in Go I've been building go-tui (<a href="https://go-tui.dev" rel="nofollow">https://go-tui.dev</a>), a terminal UI framework for Go inspired by the templ framework for the web (<a href="https://templ.guide/" rel="nofollow">https://templ.guide/</a>). The syntax should be familiar to templ users and is quite different from other terminal frameworks like bubbletea. Instead of imperative widget manipulation or bubbletea's elm architecture, you write HTML-like syntax and Tailwind-style classes that can intermingle with regular Go code in a new .gsx filetype. Then you compile these files to type-safe Go using `tui generate`. At runtime there's a flexbox layout engine based on yoga that handles positioning and a double-buffered renderer that diffs output to minimize terminal writes.<p>Here are some other features in the framework:<p>- It supports reactive state with State[T]. You change a value and the framework redraws for you. You can also forego reactivity and simply use pure components if you would like.<p>- You can render out a single frame to the terminal scrollback if you don't care about UIs and just want to place a box, table, or other styled component into your stdout. It's super handy and avoids the headache of dealing with the ansi escape sequences directly.<p>- It supports an inline mode that lets you embed an interactive widget in your shell session instead of taking over the full screen. With it you can build things like custom streaming chat interfaces directly in the terminal.<p>- I built full editor support for the new filetype. I published a VS Code and Open-VSX extension with completion, hover, and go-to-definition. Just search for "go-tui" in the marketplace to find them. The repo also includes a tree-sitter grammar for Neovim/Helix, and an LSP that proxies Go features through gopls so the files are easy to work with.<p>There are roughly 20 examples in the repo covering everything from basic components to a dashboard with live metrics and sparklines. I also built an example wrapper for claude code if you wanted to build your own AI chat interface.<p>Docs & guides: <a href="https://go-tui.dev" rel="nofollow">https://go-tui.dev</a><p>Repo: <a href="https://github.com/grindlemire/go-tui" rel="nofollow">https://github.com/grindlemire/go-tui</a><p>I'd love feedback on the project!
Codex Security: now in research preview
Hacker News (score: 16)[Other] Codex Security: now in research preview
Caxlsx: Ruby gem for xlsx generation with charts, images, schema validation
Hacker News (score: 38)[Other] Caxlsx: Ruby gem for xlsx generation with charts, images, schema validation
Show HN: Claude-replay – A video-like player for Claude Code sessions
Hacker News (score: 54)[CLI Tool] Show HN: Claude-replay – A video-like player for Claude Code sessions I got tired of sharing AI demos with terminal screenshots or screen recordings.<p>Claude Code already stores full session transcripts locally as JSONL files. Those logs contain everything: prompts, tool calls, thinking blocks, and timestamps.<p>I built a small CLI tool that converts those logs into an interactive HTML replay.<p>You can step through the session, jump through the timeline, expand tool calls, and inspect the full conversation.<p>The output is a single self-contained HTML file — no dependencies. You can email it, host it anywhere, embed it in a blog post, and it works on mobile.<p>Repo: <a href="https://github.com/es617/claude-replay" rel="nofollow">https://github.com/es617/claude-replay</a><p>Example replay: <a href="https://es617.github.io/assets/demos/peripheral-uart-demo.html" rel="nofollow">https://es617.github.io/assets/demos/peripheral-uart-demo.ht...</a>