🛠️ All DevTools
Showing 2781–2800 of 4416 tools
Last Updated
April 30, 2026 at 08:00 PM
fastapi/fastapi
GitHub Trending[API/SDK] FastAPI framework, high performance, easy to learn, fast to code, ready for production
Overcut
Product Hunt[DevOps] Automate your SDLC with Agentic workflows Overcut brings autonomous AI agents into your engineering workflows - coordinating across Jira, GitHub, GitLab, Bitbucket, and Azure DevOps. From PR reviews to ticket triage to spec generation.
SwiftyMenu
Product Hunt[CLI Tool] Launch AI CLI tools instantly from Finder SwiftyMenu adds a nifty context menu/button to macOS Finder. Select any folder to instantly launch Claude Code, Copilot CLI, Cursor Agent, or any terminal-based AI tool. Free Finder extension that supercharges your AI coding workflow in seconds!
WeekMate TaskHub
Product Hunt[Other] Project & task management tool - weekmate TaskHub is your all-in-one project management tool for teams valuing clarity & efficiency. Plan milestones, track time, manage sprints, organize resources & collaborate in real time. From bug tracking to expense reports, all runs on one secure cloud platform.
shadcn/studio
Product Hunt[Other] Build Futuristic UIs at Warp Speed with AI Tools⚡️ Accelerate your project development with ready-to-use and fully customizable Free & Premium shadcn ui 1000+ Components, 550+ Blocks, UI Kits, Boilerplates, 20+ Templates, and Themes with AI Tools 🪄.
Neurcode AI
Product Hunt[IDE/Editor] Secure AI Dev tools that makes developers 5x faster Neurcode AI is Dev tools with a security-first AI IDE built for enterprises and developers. Get real-time code completion, debugging, bug detection, test generation, and project analysis—all with enterprise-grade security and seamless team collaboration.
Petra
Product Hunt[Other] Open standard for scalable formal software verification Petra is the world's first open standard for scalable (object-oriented) formal software verification and professional developer tools for the standard.
prjct/cli
Product Hunt[CLI Tool] Local CLI layer that turns chat into shippable tasks prjct/cli is the execution layer for Claude Code, Codex & Warp. Turn ideas into AI-ready roadmaps, feed perfect context to your agents, and ship features straight from your terminal. No PM overhead—just you, your AI, and pure shipping.
Vibe Backup
Product Hunt[Other] Vibe Coding Easy Backup Built for Vibe Coding devs. Never lose code! Backup instantly with shortcuts or auto-sync on Git commit. Securely roll back to any version with confidence.
QR Event Maker
Product Hunt[Other] Create unique QR codes to easily schedule calendar events Create QR codes that instantly add events to calendars. Turn your event details into a QR code. When scanned, it opens in Google, Apple, or Outlook Calendar.
Chargeflow Prevent
Product Hunt[Other] Prevent the next chargeback. Prevent is a post-transaction fraud prevention platform built for eCommerce. It stops friendly fraud, return abuse & bots with actor-based analysis, a collaborative fraud network, and a transparent Digital Score. Plug & play for SMBs.
Show HN: Simple WhatsApp API (Open Source)
Show HN (score: 7)[API/SDK] Show HN: Simple WhatsApp API (Open Source) Had a Lot of issues with existing APIs especially with Attachment support. Hence built own Whatsapp API.<p>Currently only Send Messages
Show HN: Cap'n-rs – Rust implementation of Cloudflare's Cap'n Web protocol
Hacker News (score: 23)[Other] Show HN: Cap'n-rs – Rust implementation of Cloudflare's Cap'n Web protocol Last week Cloudflare released Cap'n Web [1], a schema-free capability-based RPC protocol. I built capn-rs this week - a Rust implementation with full wire protocol compatibility. Links:<p>GitHub: <a href="https://github.com/currentspace/capn-rs" rel="nofollow">https://github.com/currentspace/capn-rs</a> Crates: <a href="https://crates.io/crates/capnweb-server" rel="nofollow">https://crates.io/crates/capnweb-server</a> API docs: <a href="https://docs.rs/capnweb-server" rel="nofollow">https://docs.rs/capnweb-server</a><p>What's working:<p>Wire compatibility verified via integration tests against TypeScript reference Multi-transport: HTTP batch, WebSocket, WebTransport (HTTP/3) Complete IL (intermediate language) expression evaluator Promise pipelining with dependency resolution Comprehensive test coverage<p>The interesting design challenge was mapping Cap'n Web's record-replay .map() semantics to Rust's type system while maintaining ergonomic APIs. Cap'n Web records operations on placeholder values to build execution plans - in Rust this became a clean builder pattern with type-level guarantees. Built this as an experiment with Claude Code for porting complex protocols. The AI handled mechanical translation well, but architectural decisions (especially around async/await patterns and lifetime management) required human judgment. This is early days - I'd especially appreciate feedback on API ergonomics and any edge cases I might have missed. Also happy to discuss the protocol design or the AI-assisted development experience.<p>[1] <a href="https://news.ycombinator.com/item?id=45332883">https://news.ycombinator.com/item?id=45332883</a>
Show HN: I built an IDE for devs who live in the terminal
Show HN (score: 5)[Other] Show HN: I built an IDE for devs who live in the terminal
Done-0/fuck-u-code
GitHub Trending[Code Quality] Legacy-Mess Detector – assess the “legacy-mess level” of your code and output a beautiful report | 屎山代码检测器,评估代码的“屎山等级”并输出美观的报告
Show HN: Resrap – A Parser but in Reverse
Show HN (score: 7)[Other] Show HN: Resrap – A Parser but in Reverse I built Resrap, a Go package that takes a grammar in ABNF format and generates infinitely long sequences of syntactically correct code...either completely randomly or with seeds for a deterministic generation.<p>ABNF is a modified version of EBNF(<a href="https://en.wikipedia.org/wiki/Extended_Backus%E2%80%93Naur_form" rel="nofollow">https://en.wikipedia.org/wiki/Extended_Backus%E2%80%93Naur_f...</a>) I made for this project, basically means you can specify when generating code 20% of lines will be if{} blocks and 50% will be while{} blocks which allows for more natural code generation, plus support for infinite generation of code.<p>It’s very fast...it generated ~40 million tokens of C syntax in about 26 seconds on my laptop and supports multithreading which actually saw boosts in performance since its very easy to parallelize.<p>I originally made this for a typing-test project (I didn’t want to store code snippets manually), but it turned out to be useful in other contexts too, like: - Stress-testing parsers and linters - Creating non-copyrighted “lorem ipsum” code for tech demos - Generating those endless “hacker” code scenes you see in movies<p>Curious what other cool things people might do with it!<p>Github: <a href="https://github.com/osdc/Resrap" rel="nofollow">https://github.com/osdc/Resrap</a> Website: <a href="https://resrap.osdc.dev/" rel="nofollow">https://resrap.osdc.dev/</a>
Show HN: Neural Emotion Matrix for NPCs
Show HN (score: 12)[Other] Show HN: Neural Emotion Matrix for NPCs Hey! I built this system to humanize NPCs by giving them emotions using Rust and ML.<p>The system provides emotion coordinates (based on Russell's circumplex model) from text input or actions, with persistent emotional memory per entity. Think NPCs that remember how they feel about specific players or events.<p>I pre-trained a DistilBERT model on ~1k video game dialogues (Skyrim, Cyberpunk, etc.) and plan to extract and evaluate 100k+ dialogues soon. However studio/team can manually add dialogues to enrich their own dataset.<p>The matrix doesn't generate dialogue, it only analyzes content. When you pass text or an action, it returns emotion coordinates on the valence (pleasant/unpleasant) and arousal(energetic/calm) scale. For example:<p>- [0.00, 0.00] = neutral<p>- [0.29, 0.80] = excited<p>- [-0.50, -0.30] = sad/tired<p>I made a quick visualizer here to help understand <a href="https://valence-arousal-visualizer.vercel.app/" rel="nofollow">https://valence-arousal-visualizer.vercel.app/</a><p>The system helps select which dialogue/action to play based on emotional state:<p>- Player says something bad to NPC → system detects negative valence → game picks from "angry dialogue pool"<p>- NPC remembers past positive interactions → system returns positive valence → friendlier responses available<p>So, the devs still write the dialogues or choose the next actions, but the matrix helps manage NPC emotional states and memory dynamically.<p>Here's the project structure to better understand how it works:<p>- src/config: Helper utilities for NPC configuration setup<p>- src/module: The core engine with emotion prediction, memory storage, and entity management<p>- src/api: FFI layer with pub extern "C" to bridge our modules with C/C++ game engines and modding tools (Unity, Unreal, etc.)<p>To implement it, just call `build.sh`, it will create DLL files that you can use to call the matrix functions directly in C++/C/C#.<p>I'd love feedback on code quality and overall architecture.<p>Feel free to be honest about the good, the bad, and the ugly. PRs welcome if you want to contribute!
Dbos: Durable Workflow Orchestration with Go and PostgreSQL
Hacker News (score: 37)[Other] Dbos: Durable Workflow Orchestration with Go and PostgreSQL
PyOCI – Publish and install private Python packages using OCI/Docker registries
Hacker News (score: 17)[Package Manager] PyOCI – Publish and install private Python packages using OCI/Docker registries
Optimizing a 6502 image decoder, from 70 minutes to 1 minute
Hacker News (score: 102)[Other] Optimizing a 6502 image decoder, from 70 minutes to 1 minute